<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Terrain on 榎aaaa的个人主页</title><link>https://jiat-t.github.io/tags/terrain/</link><description>Recent content in Terrain on 榎aaaa的个人主页</description><image><title>榎aaaa的个人主页</title><url>https://jiat-t.github.io/images/avatar.jpg</url><link>https://jiat-t.github.io/images/avatar.jpg</link></image><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 14 Jun 2026 11:00:12 +0000</lastBuildDate><atom:link href="https://jiat-t.github.io/tags/terrain/index.xml" rel="self" type="application/rss+xml"/><item><title>GAMES104：大气与云的渲染</title><link>https://jiat-t.github.io/graphics/games104-atmosphere-and-clouds/</link><pubDate>Sun, 14 Jun 2026 10:28:47 +0000</pubDate><guid>https://jiat-t.github.io/graphics/games104-atmosphere-and-clouds/</guid><description>记录高度场地形、三角形与四叉树细分的基本思路，以及地形 LOD 和层级管理问题。</description></item></channel></rss>