<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Shadow on 榎aaaa的个人主页</title><link>https://jiat-t.github.io/tags/shadow/</link><description>Recent content in Shadow on 榎aaaa的个人主页</description><image><title>榎aaaa的个人主页</title><url>https://jiat-t.github.io/images/avatar.jpg</url><link>https://jiat-t.github.io/images/avatar.jpg</link></image><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 26 May 2026 00:00:00 +0800</lastBuildDate><atom:link href="https://jiat-t.github.io/tags/shadow/index.xml" rel="self" type="application/rss+xml"/><item><title>Shadow Maps</title><link>https://jiat-t.github.io/posts/shadow-maps/</link><pubDate>Tue, 26 May 2026 00:00:00 +0800</pubDate><guid>https://jiat-t.github.io/posts/shadow-maps/</guid><description>整理 Shadow Map 的软阴影、概率阴影、矩阴影以及 PSM、CSM 等精度与分辨率优化方法。</description></item><item><title>阴影技术</title><link>https://jiat-t.github.io/posts/shadow-techniques/</link><pubDate>Sun, 24 May 2026 00:00:00 +0800</pubDate><guid>https://jiat-t.github.io/posts/shadow-techniques/</guid><description>整理平面阴影、阴影体、Shadow Mapping、SDF 阴影与光线追踪阴影的基本原理、实现步骤和常见问题。</description></item></channel></rss>