<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Scene Management on 榎aaaa的个人主页</title><link>https://jiat-t.github.io/tags/scene-management/</link><description>Recent content in Scene Management on 榎aaaa的个人主页</description><image><title>榎aaaa的个人主页</title><url>https://jiat-t.github.io/images/avatar.jpg</url><link>https://jiat-t.github.io/images/avatar.jpg</link></image><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Thu, 02 Apr 2026 05:50:08 +0000</lastBuildDate><atom:link href="https://jiat-t.github.io/tags/scene-management/index.xml" rel="self" type="application/rss+xml"/><item><title>GAMES104：如何构建游戏世界</title><link>https://jiat-t.github.io/graphics/games104-game-world/</link><pubDate>Thu, 26 Mar 2026 01:08:36 +0000</pubDate><guid>https://jiat-t.github.io/graphics/games104-game-world/</guid><description>整理 Game Object 与组件化、Tick 更新、事件交互和场景空间管理的基本思路。</description></item></channel></rss>