<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Networking on 榎aaaa的个人主页</title><link>https://jiat-t.github.io/tags/networking/</link><description>Recent content in Networking on 榎aaaa的个人主页</description><image><title>榎aaaa的个人主页</title><url>https://jiat-t.github.io/images/avatar.jpg</url><link>https://jiat-t.github.io/images/avatar.jpg</link></image><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 28 Jul 2026 04:17:42 +0000</lastBuildDate><atom:link href="https://jiat-t.github.io/tags/networking/index.xml" rel="self" type="application/rss+xml"/><item><title>UE Gameplay Ability System（GAS）</title><link>https://jiat-t.github.io/ue/gameplay-ability-system/</link><pubDate>Tue, 28 Jul 2026 04:13:04 +0000</pubDate><guid>https://jiat-t.github.io/ue/gameplay-ability-system/</guid><description>整理 GAS 的核心组件、技能生命周期、属性与效果、异步任务及多人预测逻辑。</description></item><item><title>计算机网络与操作系统笔记</title><link>https://jiat-t.github.io/cpp/network-and-os-notes/</link><pubDate>Thu, 02 Jul 2026 14:15:14 +0000</pubDate><guid>https://jiat-t.github.io/cpp/network-and-os-notes/</guid><description>整理进程与线程、同步与内存管理，以及网络协议和游戏客户端通信中的常见基础问题。</description></item></channel></rss>