<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Materials on 榎aaaa的个人主页</title><link>https://jiat-t.github.io/tags/materials/</link><description>Recent content in Materials on 榎aaaa的个人主页</description><image><title>榎aaaa的个人主页</title><url>https://jiat-t.github.io/images/avatar.jpg</url><link>https://jiat-t.github.io/images/avatar.jpg</link></image><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 21 Jun 2026 07:43:56 +0000</lastBuildDate><atom:link href="https://jiat-t.github.io/tags/materials/index.xml" rel="self" type="application/rss+xml"/><item><title>PBR 材质模型</title><link>https://jiat-t.github.io/graphics/pbr-models/</link><pubDate>Thu, 18 Jun 2026 00:00:00 +0800</pubDate><guid>https://jiat-t.github.io/graphics/pbr-models/</guid><description>对比 PBR 中 Metallic-Roughness 与 Specular-Glossiness 两种材质工作流的贴图结构、能量守恒约束和显存开销。</description></item><item><title>UE5 材质备忘录</title><link>https://jiat-t.github.io/ue/ue5-material-reference/</link><pubDate>Tue, 09 Jun 2026 07:36:23 +0000</pubDate><guid>https://jiat-t.github.io/ue/ue5-material-reference/</guid><description>整理主材质、风格化着色、后处理描边、程序化表面、运行时材质控制与性能对比的练习方向。</description></item></channel></rss>