<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>HLSL on 榎aaaa的个人主页</title><link>https://jiat-t.github.io/tags/hlsl/</link><description>Recent content in HLSL on 榎aaaa的个人主页</description><image><title>榎aaaa的个人主页</title><url>https://jiat-t.github.io/images/avatar.jpg</url><link>https://jiat-t.github.io/images/avatar.jpg</link></image><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 22 Mar 2026 11:37:20 +0000</lastBuildDate><atom:link href="https://jiat-t.github.io/tags/hlsl/index.xml" rel="self" type="application/rss+xml"/><item><title>DXR / DX12 常用函数</title><link>https://jiat-t.github.io/posts/dxr-dx12-functions/</link><pubDate>Sun, 22 Mar 2026 11:36:51 +0000</pubDate><guid>https://jiat-t.github.io/posts/dxr-dx12-functions/</guid><description>整理 TraceRay 的参数、光线递归深度设置和 OMSetStencilRef 等函数的用途。</description></item><item><title>DXR / DX12 常用类型</title><link>https://jiat-t.github.io/posts/dxr-dx12-types/</link><pubDate>Sun, 22 Mar 2026 11:36:33 +0000</pubDate><guid>https://jiat-t.github.io/posts/dxr-dx12-types/</guid><description>记录 IDxcBlob、DXC 编译产物和 XMVECTOR 等 DirectX 开发中的常用类型。</description></item></channel></rss>