<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Game Architecture on 榎aaaa的个人主页</title><link>https://jiat-t.github.io/tags/game-architecture/</link><description>Recent content in Game Architecture on 榎aaaa的个人主页</description><image><title>榎aaaa的个人主页</title><url>https://jiat-t.github.io/images/avatar.jpg</url><link>https://jiat-t.github.io/images/avatar.jpg</link></image><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 30 Jun 2026 14:27:27 +0000</lastBuildDate><atom:link href="https://jiat-t.github.io/tags/game-architecture/index.xml" rel="self" type="application/rss+xml"/><item><title>可能的 UE 底层知识</title><link>https://jiat-t.github.io/ue/ue-low-level-notes/</link><pubDate>Tue, 30 Jun 2026 13:54:08 +0000</pubDate><guid>https://jiat-t.github.io/ue/ue-low-level-notes/</guid><description>梳理 UObject、反射与 GC、Actor 和组件，以及 UE 各模块协作中的基础概念。</description></item><item><title>UE 反射系统</title><link>https://jiat-t.github.io/ue/reflection-system/</link><pubDate>Wed, 17 Jun 2026 00:00:00 +0800</pubDate><guid>https://jiat-t.github.io/ue/reflection-system/</guid><description>整理 Unreal Engine 反射系统的作用、常用宏、UHT/UBT 生成流程，以及它和编辑器、蓝图、序列化、GC 的关系。</description></item><item><title>UE Gameplay Framework（一）</title><link>https://jiat-t.github.io/ue/gameplay-framework1/</link><pubDate>Mon, 15 Jun 2026 20:00:00 +0800</pubDate><guid>https://jiat-t.github.io/ue/gameplay-framework1/</guid><description>按职责、网络复制和生命周期梳理 Unreal Engine Gameplay Framework 中常用类的分工。</description></item><item><title>GAMES104：如何构建游戏世界</title><link>https://jiat-t.github.io/graphics/games104-game-world/</link><pubDate>Thu, 26 Mar 2026 01:08:36 +0000</pubDate><guid>https://jiat-t.github.io/graphics/games104-game-world/</guid><description>整理 Game Object 与组件化、Tick 更新、事件交互和场景空间管理的基本思路。</description></item><item><title>GAMES104：引擎架构分层</title><link>https://jiat-t.github.io/graphics/games104-engine-architecture/</link><pubDate>Wed, 25 Mar 2026 07:55:05 +0000</pubDate><guid>https://jiat-t.github.io/graphics/games104-engine-architecture/</guid><description>记录资源层、功能层、核心层、平台层与工具层的职责，以及引擎分层和依赖方向。</description></item></channel></rss>