<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Bezier Curve on 榎aaaa的个人主页</title><link>https://jiat-t.github.io/tags/bezier-curve/</link><description>Recent content in Bezier Curve on 榎aaaa的个人主页</description><image><title>榎aaaa的个人主页</title><url>https://jiat-t.github.io/images/avatar.jpg</url><link>https://jiat-t.github.io/images/avatar.jpg</link></image><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 22 Mar 2026 08:31:25 +0000</lastBuildDate><atom:link href="https://jiat-t.github.io/tags/bezier-curve/index.xml" rel="self" type="application/rss+xml"/><item><title>GAMES101 作业 4：Bézier 曲线</title><link>https://jiat-t.github.io/graphics/games101-assignment-4/</link><pubDate>Sun, 22 Mar 2026 06:46:41 +0000</pubDate><guid>https://jiat-t.github.io/graphics/games101-assignment-4/</guid><description>记录 De Casteljau 递归插值绘制 Bézier 曲线的方法，以及采样步长与曲线绘制代码。</description></item></channel></rss>